PUBG Continental Series 5: Europe
Prize Money |
Team | Cash earned | PGC points earned | ||
1. | VP | $52,000 | Qualified for PGC | ||
2. | FaZe | $28,500 | 330 | ||
3. | QM | $26,500 | 265 | ||
4. | BBL | $23,000 | 220 | ||
5. | NAVI | $20,000 | 175 | ||
6. | TM | $12,500 | 130 | ||
7. | Heroic | $12,000 | 110 | ||
8. | ENCE | $12,000 | 90 | ||
9. | TL | $10,000 | 65 | ||
10. | DA | $8,500 | 65 | ||
11. | GAL | $8,500 | 50 | ||
12. | EXN | $6,500 | 50 | ||
13. | HOG | $5,500 | 30 | ||
14. | SMB | $4,500 | 30 | ||
15. | VNR | $0 | 20 | ||
16. | GUP | $0 | 20 |
Info
PCS5: Europe features 16 teams, all of which have their eyes set on one crucial goal - PUBG Global Championship qualification. Being the last, deciding EU qualification tournament, PCS5 offers a direct PGC invite for the winner as well as plenty of PGC points for those who deserve them the most. On top of that, the event also presents a $250,000 prize pool.
Similar to PCS4, the tournament is split into 3 weeks. Each weekend the teams play a series of Bo12 (using the Most Chicken format) out of which they earn prize money based on their standings. At the end of the tournament, the team with the most prize money earned will be declared as the Champion of PCS5: Europe.
Currently sitting as #5 in the EU PGC Points standings, we still have to fight hard to make sure we secure our place in the Global Championship.
- Tournament structure
- 16 teams
- The tournament is split into 3 weeks
- Each weekend (Saturday & Sunday) the teams play a Bo12
- Each week, the teams earn prize money based on the standings
- At the end of the tournament, the team with the most prize money earned will be declared as the Champion of PCS5
- Rule format
- Most Chicken (MC) Rule
- The winner of the match is the team who wins the Chicken Dinner
- The winning team of the week series will be determined by the number of Chicken Dinners won
- Tiebreakers (in order)
- 1. Total kills
- 2. Last match placement
- 3. Best performing match (best placement)
- 4. Most kills in team's best performing match
- Should there be a tied best match within a single team, the match with higher kill points is used
- 5. Most damage in team's best performing match
- Should there be a tied best match within a single team, the match with higher damage is used
- 6. If all cannot break the tie, the prize is evenly split among tied teams